Platform
YONDA Live
A cloud master control room built for one job: taking a single live event and delivering a different, correct version of it to every channel that matters — at the same time, without a truck or a per-destination crew.

In the room
What operators actually work with
Multi-event panel
Group multi-day or multi-slot activations in a single panel, so a three-day festival across three stages is one operation rather than nine.
Intelligent scheduling
Sync live feeds with pre-recorded material to build one continuous show. Audiences see one unbroken broadcast; you see the running order.
Cloud-rendered overlays
Upload custom graphics and overlays and drop them into the live event in real time, rendered in the cloud rather than on site.
Clipping as you go
Cut moments while the event is still running, then push them back into the schedule or export them straight to artists, managers and partners.
Unlimited destinations
Secure API integrations with social, digital, OTT and FAST channels, plus web and private players. Adding a destination is a configuration, not a production.
Live audience monitoring
Viewers, comments, shares, reactions and sentiment across every output while the show is on air — including co-host channel performance.
Ingest and output
Platform-agnostic by design
Feeds arrive as streaming protocols, ingested files or highlights created on the fly. They leave as whatever each destination expects.
- Broadcast, OTT and FAST channels for traditional and connected-TV distribution.
- Social video platforms — YouTube, TikTok, Twitch, Facebook, Instagram, X, Bilibili and more.
- Owned web and private players with your branding and access control.
- Web3 destinations and in-game environments where the audience has moved there.
Customisation per output
Every stream can differ
A single ingest becomes an unlimited number of customised outputs, each built for the channel it is going to.
Simulcasting sends the same stream to several places. This builds a different stream for each one — language, graphics, sponsor branding, accessibility, ad breaks, length — off a single ingest and a single crew.
- Language. Localised commentary and on-screen text — 11 languages delivered in a single Xbox and Bethesda Gamescom run.
- Graphics and sponsor branding. Different sponsor treatment per territory or per partner channel.
- Advertising and merchandise. Pre-roll, post-roll and in-stream commerce placed per output.
- Accessibility. Sign language and audio description as first-class outputs, not an afterthought.
- Watermarking. Per-viewer marks where the content is sensitive.
Event types
Four formats, one control room
Live events
Real-time broadcast with live chat and polls, for when the interaction has to happen in the moment.
As-live events
Pre-recorded content broadcast to a schedule with live chat running alongside. Premiere control, without live-day risk.
Scheduled events
Registration in advance, so you build anticipation and measure interest before you go on air.
Private events
Password or invitation access with per-viewer watermarking. See how private events work.
Got a live moment coming up?
Bring us the date and the objective. We will tell you what fractionalised distribution would do to it, and what it would take.